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Sora
Kingdom Hearts
| alias: Jr. Hero | age: 16 |
| species: Human | gender: Male |
| sexuality: Demisexual | voice: "They can take your world..." "Yo ho, yo ho..." |
A boy who wields a Keyblade. Having surmounted countless challenges, he was at last given a chance to complete the Mark of Mastery examination, but the attempt ended in failure. He was overtaken by the darkness, and lost nearly all of his powers and strength in the process.
Together with Donald and Goofy, he has set forth on a new adventure to reclaim that lost strength and acquire the power of waking in order to prepare for the looming battle with Master Xehanort.
Together with Donald and Goofy, he has set forth on a new adventure to reclaim that lost strength and acquire the power of waking in order to prepare for the looming battle with Master Xehanort.
My friends... are my power!
Sora gives the first impression of being a friendly, upbeat, helpful teen who wants to become a true hero with a slice of naivety thrown in for good measure. He seeks out people in every world he goes to and often ends up befriending them, even if some of them are a little rough around the edges. While visiting each world, he has done his best to protect the people in and save them from the Heartless and falling into darkness. Making friends is easy for him with his cheerful attitude, and he's willing to help them in a heartbeat. Sora strives to be a true hero, though he's been stuck at Jr. Hero for quite some time due to setbacks. There's no danger he wouldn't face with his friends by his side, and there are plenty of things that he's naive to - such as romantic love all through KH3.
Underneath, Sora is a sincere individual who is always willing to lend a hand. He never asked to become a Keyblade Wielder, but he opened his heart to someone who was sad and that gave him the ability. It was a role and duty that he took on, despite the many hardships he would undergo, and one he takes seriously. Sora is driven to help his friends, but simply keeps making more along the way and comes to genuinely care about them. While bummed by all the times he's had to start over learning abilities, Sora shows endless determination and courage to do it all over again. He has an optimistic sort of personality for the most part, only sliding into depression and sorrow in extreme circumstances.
He has a very forgiving heart, and while Sora has no patience for those who would seek to do harm to others - so long as he feels they are genuine in their remorse and willing to do better, he will forgive people. Yet Sora also has a temper hidden under his otherwise cheery personality, best shown in Chain of Memories when he gets angry with Donald and Goofy to the point of leaving them. He isn't very good at hiding his feelings, often showing his emotions upon his face and when angry, his hand will clench into a tight fist.
His most famous line is that his friends are his power, and he knows it. This is both a strength and a flaw that he is aware of and is his actual one as well. His friends are the driving force behind his entire journey as he sets out to find both Riku and Kairi. Over the course of his journey, Sora makes many more friends along the way, often relying on their strength in battle and the connections he makes with them. He will go to extreme lengths to save them and look after them, even doing his best to help their friends that he hasn't met yet. Sora has unlocked his own heart to create a Heartless and Nobody so that he could save Kairi in KH1, he has risked his own existence to bring back his friends in KH3 and Re:Mind, and even chased after visions during DDD that resulted in him diving too deep into the dream and putting himself in the Organization's hands. Yet he's also saved so many worlds, new friends, old friends, and even enemies because the bonds he has make him stronger.
However, he is also keenly aware that this is a weakness for him - as there have been multiple instances where he's lost his friends in some way and simply broken down. Often times, Riku is the one who steps in to save him in some way, whether that's getting his memories restored or physically defending him from an attack. Donald and Goofy have both also risked their life to help save Sora from those moments where he just freezes up. The sacrifices Sora has made for his friends have caused many side affects to happen: Rage Form where Sora is overtaken by his Darkness and becomes reckless in fights, the constant loss of his abilities and having to start over, or the self-sacrificing and needing a rescue. Sora just feels the loss of his friends too keenly and it can even result in him getting angry and snapping at the people who are trying to help.
Sora often follows his heart, which is how he ends up in most of these situations. It leads him into danger and has him making reckless mistakes where Sora ends up sacrificing himself for the people he cares about. While Sora would never deny following his heart, it's just a good thing that he has friends who can help him out in return. Yet it also steers him in the right direction in the end, allowing him to protect more than just his friends, but whole worlds and Kingdom Hearts too. His bonds are so strong they reach across time and make him that much stronger.
KH3 showed us a lot of Donald and Goofy teasing Sora about being a half-pint and how three half-pints make a whole. That he's not a true hero. But together they make up a hero, and while that may be true in some aspects such as how he continuously loses his abilities and does rely on his friends, Sora is the one everyone seems to depend on in the end. He is the one who saved Riku, Mickey, and Aqua from the Realm of Darkness, he is the one who saved Kairi's heart, who sacrifices his own power and life to save the people he cares about, who reached Xehanort after defeating him. And while there were friends at his side for the majority of the time, he's the one who carries the weight. Sora is already a hero where it really counts, his heart.
Sora is not all sunshine and light, he too struggles with the darkness in his heart. While he fights for the light, and makes the gummiship run on happy faces, he is just a person underneath it all. He feels sorrow, heartbreak, anger, mistrust, who gets scared but faces down powerful enemies anyway. After Ventus' pure light heart is returned to him, Sora does become more serious - and while that could be due to the upcoming fights - I'm interested in exploring what Sora is like now that the Heart Hotel is empty and there are no longer outside factors that can influence it other than the connections he makes with people in his life.
Sora loves pirates. While he doesn't get along well with the true rough and rowdy, will betray you for a coin kind of pirate, Sora was ecstatic to play among the waves with Captain Jack Sparrow. He was even able to get his own boat in his last adventure in the Caribbean and was happily humming a sea shanty. Christmas also seems to be one of his favorite holidays and he was happy beyond belief to meet Santa Claus in one world, even if he stopped believing some time ago.
Over the course of his journey, we find that Sora has and learned many skills. Singing, dancing, cooking, skateboarding, random tricks, gummiship driving - he does it all. He seems to enjoy learning new skills and keeps an open mind to new experiences. It can lead to some interesting combination of abilities (quick time events) where he suddenly uses a whole chandelier to attack an enemy.
Underneath, Sora is a sincere individual who is always willing to lend a hand. He never asked to become a Keyblade Wielder, but he opened his heart to someone who was sad and that gave him the ability. It was a role and duty that he took on, despite the many hardships he would undergo, and one he takes seriously. Sora is driven to help his friends, but simply keeps making more along the way and comes to genuinely care about them. While bummed by all the times he's had to start over learning abilities, Sora shows endless determination and courage to do it all over again. He has an optimistic sort of personality for the most part, only sliding into depression and sorrow in extreme circumstances.
He has a very forgiving heart, and while Sora has no patience for those who would seek to do harm to others - so long as he feels they are genuine in their remorse and willing to do better, he will forgive people. Yet Sora also has a temper hidden under his otherwise cheery personality, best shown in Chain of Memories when he gets angry with Donald and Goofy to the point of leaving them. He isn't very good at hiding his feelings, often showing his emotions upon his face and when angry, his hand will clench into a tight fist.
His most famous line is that his friends are his power, and he knows it. This is both a strength and a flaw that he is aware of and is his actual one as well. His friends are the driving force behind his entire journey as he sets out to find both Riku and Kairi. Over the course of his journey, Sora makes many more friends along the way, often relying on their strength in battle and the connections he makes with them. He will go to extreme lengths to save them and look after them, even doing his best to help their friends that he hasn't met yet. Sora has unlocked his own heart to create a Heartless and Nobody so that he could save Kairi in KH1, he has risked his own existence to bring back his friends in KH3 and Re:Mind, and even chased after visions during DDD that resulted in him diving too deep into the dream and putting himself in the Organization's hands. Yet he's also saved so many worlds, new friends, old friends, and even enemies because the bonds he has make him stronger.
However, he is also keenly aware that this is a weakness for him - as there have been multiple instances where he's lost his friends in some way and simply broken down. Often times, Riku is the one who steps in to save him in some way, whether that's getting his memories restored or physically defending him from an attack. Donald and Goofy have both also risked their life to help save Sora from those moments where he just freezes up. The sacrifices Sora has made for his friends have caused many side affects to happen: Rage Form where Sora is overtaken by his Darkness and becomes reckless in fights, the constant loss of his abilities and having to start over, or the self-sacrificing and needing a rescue. Sora just feels the loss of his friends too keenly and it can even result in him getting angry and snapping at the people who are trying to help.
Sora often follows his heart, which is how he ends up in most of these situations. It leads him into danger and has him making reckless mistakes where Sora ends up sacrificing himself for the people he cares about. While Sora would never deny following his heart, it's just a good thing that he has friends who can help him out in return. Yet it also steers him in the right direction in the end, allowing him to protect more than just his friends, but whole worlds and Kingdom Hearts too. His bonds are so strong they reach across time and make him that much stronger.
KH3 showed us a lot of Donald and Goofy teasing Sora about being a half-pint and how three half-pints make a whole. That he's not a true hero. But together they make up a hero, and while that may be true in some aspects such as how he continuously loses his abilities and does rely on his friends, Sora is the one everyone seems to depend on in the end. He is the one who saved Riku, Mickey, and Aqua from the Realm of Darkness, he is the one who saved Kairi's heart, who sacrifices his own power and life to save the people he cares about, who reached Xehanort after defeating him. And while there were friends at his side for the majority of the time, he's the one who carries the weight. Sora is already a hero where it really counts, his heart.
Sora is not all sunshine and light, he too struggles with the darkness in his heart. While he fights for the light, and makes the gummiship run on happy faces, he is just a person underneath it all. He feels sorrow, heartbreak, anger, mistrust, who gets scared but faces down powerful enemies anyway. After Ventus' pure light heart is returned to him, Sora does become more serious - and while that could be due to the upcoming fights - I'm interested in exploring what Sora is like now that the Heart Hotel is empty and there are no longer outside factors that can influence it other than the connections he makes with people in his life.
Sora loves pirates. While he doesn't get along well with the true rough and rowdy, will betray you for a coin kind of pirate, Sora was ecstatic to play among the waves with Captain Jack Sparrow. He was even able to get his own boat in his last adventure in the Caribbean and was happily humming a sea shanty. Christmas also seems to be one of his favorite holidays and he was happy beyond belief to meet Santa Claus in one world, even if he stopped believing some time ago.
Over the course of his journey, we find that Sora has and learned many skills. Singing, dancing, cooking, skateboarding, random tricks, gummiship driving - he does it all. He seems to enjoy learning new skills and keeps an open mind to new experiences. It can lead to some interesting combination of abilities (quick time events) where he suddenly uses a whole chandelier to attack an enemy.
| height: 5'6" | hair: Brown |
| build: Lithe | eyes: Blue |
| features: Spiky hair that defies gravity | |
Description:
Sora is a teenage boy who has blue eyes and spiky brown hair that looks impossibly soft. He stands at a height of about 5'6" and has a lithe but muscular build after a couple of years training with the Keyblade fighting monsters. His clothes are mainly black, with hints of red and gray and big yellow and black shoes. There is usually a hood on his jacket, and his pants stop mid-thigh while containing many pockets. A silver crown necklace is always present around his neck, and he has a pair of "gloves" on (they're arm warmers in KH3).
His outfit is magical as it was made by three good fairies, and can change depending on which Form he is in. This mostly just changes the coloring on the outfit, a list of images can be found below. He does have a pirate outfit, and the clothes have changed him into a toy, a monster, and into a black-and-white cartoon depending on the world.
Second Form
Guardian
Strike Form
Element Form
Blitz Form
Ultimate Form
Rage Form
Light Form
Dark Form
Double Form
Monster Appearance (fur, hair, and clothes change color based on above forms)
Pirate Appearance (parts of his outfit changes color based on above forms)
Toy Appearance (parts of his outfit changes based on above forms)
First Impressions: Lorem ipsum
His outfit is magical as it was made by three good fairies, and can change depending on which Form he is in. This mostly just changes the coloring on the outfit, a list of images can be found below. He does have a pirate outfit, and the clothes have changed him into a toy, a monster, and into a black-and-white cartoon depending on the world.
Second Form
Guardian
Strike Form
Element Form
Blitz Form
Ultimate Form
Rage Form
Light Form
Dark Form
Double Form
Monster Appearance (fur, hair, and clothes change color based on above forms)
Pirate Appearance (parts of his outfit changes color based on above forms)
Toy Appearance (parts of his outfit changes based on above forms)
First Impressions: Lorem ipsum
Like is any of this
for real
or not?
A boy who wields a Keyblade. He has used its power to save the worlds from crisis more than once.
The Story So Far....
The Story So Far....
KEYBLADE:
Sora gained the ability to use the Keyblade (the Kingdom Key) after his heart connected with Ventus, it allows him to summon the mystical weapon and wield it like a sword. It is effective against Heartless, Nobodies, Unversed, and Dream Eaters, though there is a downside which is that the weapon attracts enemies - particularly the Heartless. The Keyblades are able to Seal or Open barriers between the worlds as well as to "lock" a world's Heart - which simply protects it from enemies. It can also open up normal locks such as on doors, treasure chests, or gate (which he will not be doing to sneak into people's houses at random).
Through the use of Keychains, one can change the weapon's appearance and abilities - including into different types of weapons (these abilities/changes are listed below in Keyblade Formchange section). While they can change into vehicles known as the Keyblade Glider, Sora has not yet obtained this ability beyond what the specific Keychains allow.
Keyblades are natural conduits for using magic, but Sora is not completely reliant on this as he has used magic spells while unable to summon a Keyblade. Some Keyblades simply have better magic stats to boost his spells.
There are times when Sora can dual-wield Keyblades, though he's more prone to a one-blade style.
POWER OF WAKING:
An ability Sora unlocked within that last game that allows him to wake slumbering people who may have lost their hearts but didn't become a Heartless or Nobody. It returns the heart to a living, previous stage and allows them to recover. He has become an advanced enough user to be able to return hearts to their original world, even reaching through time to the past to restore it. I don't see this as something he'll be using in Iyashikei, since it's a chill game and there probably won't be many people losing their hearts. And because, you know, he abused the power so much to save his friends that he lost it (and we don't yet know if he can regain it bc that's for KH4).
COMBINED KEYBLADE
Nightmare's End and Mirage Split:
This is where Sora and Riku both combined half of a Keyblade together to form one massive attack against an enemy. It was first acquired during the events of Dream Drop Distance, but was used in KH3 again. While Sora wields the light half, Riku wields the dark and only together can they bring the blades together. They can use it to attack enemies or split buildings with several slashes of an energy blade.
Full list of Abilities
Sora gained the ability to use the Keyblade (the Kingdom Key) after his heart connected with Ventus, it allows him to summon the mystical weapon and wield it like a sword. It is effective against Heartless, Nobodies, Unversed, and Dream Eaters, though there is a downside which is that the weapon attracts enemies - particularly the Heartless. The Keyblades are able to Seal or Open barriers between the worlds as well as to "lock" a world's Heart - which simply protects it from enemies. It can also open up normal locks such as on doors, treasure chests, or gate (which he will not be doing to sneak into people's houses at random).
Through the use of Keychains, one can change the weapon's appearance and abilities - including into different types of weapons (these abilities/changes are listed below in Keyblade Formchange section). While they can change into vehicles known as the Keyblade Glider, Sora has not yet obtained this ability beyond what the specific Keychains allow.
Keyblades are natural conduits for using magic, but Sora is not completely reliant on this as he has used magic spells while unable to summon a Keyblade. Some Keyblades simply have better magic stats to boost his spells.
There are times when Sora can dual-wield Keyblades, though he's more prone to a one-blade style.
POWER OF WAKING:
An ability Sora unlocked within that last game that allows him to wake slumbering people who may have lost their hearts but didn't become a Heartless or Nobody. It returns the heart to a living, previous stage and allows them to recover. He has become an advanced enough user to be able to return hearts to their original world, even reaching through time to the past to restore it. I don't see this as something he'll be using in Iyashikei, since it's a chill game and there probably won't be many people losing their hearts. And because, you know, he abused the power so much to save his friends that he lost it (and we don't yet know if he can regain it bc that's for KH4).
COMBINED KEYBLADE
Nightmare's End and Mirage Split:
This is where Sora and Riku both combined half of a Keyblade together to form one massive attack against an enemy. It was first acquired during the events of Dream Drop Distance, but was used in KH3 again. While Sora wields the light half, Riku wields the dark and only together can they bring the blades together. They can use it to attack enemies or split buildings with several slashes of an energy blade.
Full list of Abilities
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Permissions
« ooc
BACKTAGGING: Yes, definitely.
THREADHOPPING: Yep!
FOURTHWALLING: Go for it.
OFFENSIVE SUBJECTS: There isn't a lot that offends me. Sora is part-Disney, so please take that into account when dealing with anything that could be considered offensive.
« ic
HUGGING: Oh yes, Sora likes the physical contact.
KISSING: On the lips, no. Friendly cheek, forehead, head kisses are fine though.
FLIRTING: Go for it, though Sora might not always recognize it.
FIGHTING: He's a "Keyblade genius". Yes, he's a fighter though his morals will make him hesitate at killing. Unfortunately, Sora has and will kill if it's the only choice, if it's the only way to save people/stop his friends from hurting others.
INJURING: Yes, the only limit I have is chopping off limbs.
KILLING: Yep.
TELEPATHY/MIND READING: Go for it. Though Sora has the habit of speaking what's on his mind. Also, fair warning it's a mess in there if someone tries to poke through his memories. Chain of Memories and the beginning of KH2 really played with his head.
ABILITIES: Most of these
HEALING: For your reference, Sora's healing spell will be up to you to decide how effective it is on your character. This is due to the fact that it is GodModing to just cast a spell and remove even a scar. I just want you all to be able to say if your character is completely healed or still has a small injury or scar afterwards.
If you need help figuring out things like Cure or Cura, versus Curaga (complete healing) then think like this: light bruising, shallow cuts, scrapes and other minor injuries can be nearly completely healed. There might be faint scarring or the faint remains of a bruise after.
For deep cuts, sprains, large/deep bruising, burns (light-mild) - it's enough to take some of that pain away, close up wounds, lighten bruises and soothe burns. Basically, you can consider your character heading into the better stages of healing.
For major injuries like: broken bones, head trauma (concussion, coma, unconsciousness, etc), internal injuries/organ loss, severe burns - it'll be a totally different story. Sora will have to set that broken bone first before healing it and then put a brace on it. Anything else will just be in the very early stages of healing. Like, the doctor just saw you and set you on the road to recovery. Don't push yourself and none of those injuries will get worse.
THIS IS JUST A HANDY GUIDE. You don't have to follow it, I simply wanted to give you an idea of how things can go.
BACKTAGGING: Yes, definitely.
THREADHOPPING: Yep!
FOURTHWALLING: Go for it.
OFFENSIVE SUBJECTS: There isn't a lot that offends me. Sora is part-Disney, so please take that into account when dealing with anything that could be considered offensive.
« ic
HUGGING: Oh yes, Sora likes the physical contact.
KISSING: On the lips, no. Friendly cheek, forehead, head kisses are fine though.
FLIRTING: Go for it, though Sora might not always recognize it.
FIGHTING: He's a "Keyblade genius". Yes, he's a fighter though his morals will make him hesitate at killing. Unfortunately, Sora has and will kill if it's the only choice, if it's the only way to save people/stop his friends from hurting others.
INJURING: Yes, the only limit I have is chopping off limbs.
KILLING: Yep.
TELEPATHY/MIND READING: Go for it. Though Sora has the habit of speaking what's on his mind. Also, fair warning it's a mess in there if someone tries to poke through his memories. Chain of Memories and the beginning of KH2 really played with his head.
ABILITIES: Most of these
HEALING: For your reference, Sora's healing spell will be up to you to decide how effective it is on your character. This is due to the fact that it is GodModing to just cast a spell and remove even a scar. I just want you all to be able to say if your character is completely healed or still has a small injury or scar afterwards.
If you need help figuring out things like Cure or Cura, versus Curaga (complete healing) then think like this: light bruising, shallow cuts, scrapes and other minor injuries can be nearly completely healed. There might be faint scarring or the faint remains of a bruise after.
For deep cuts, sprains, large/deep bruising, burns (light-mild) - it's enough to take some of that pain away, close up wounds, lighten bruises and soothe burns. Basically, you can consider your character heading into the better stages of healing.
For major injuries like: broken bones, head trauma (concussion, coma, unconsciousness, etc), internal injuries/organ loss, severe burns - it'll be a totally different story. Sora will have to set that broken bone first before healing it and then put a brace on it. Anything else will just be in the very early stages of healing. Like, the doctor just saw you and set you on the road to recovery. Don't push yourself and none of those injuries will get worse.
THIS IS JUST A HANDY GUIDE. You don't have to follow it, I simply wanted to give you an idea of how things can go.
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